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fxfactory_framework [2019/01/24 21:53]
gds
fxfactory_framework [2019/01/24 21:54] (current)
gds [Using the FxFactory.framework]
Line 47: Line 47:
 #import <​FxFactory/​FxFactory.h>​ #import <​FxFactory/​FxFactory.h>​
  
-FxFactoryLicensingStatus status = kFxFactoryLicensingStatusComponentNotFound;+FxFactoryLicensingStatus status = kFxFactoryLicensingStatusProductUnlicensed;
  
 if ( FxFactoryGetLicensingStatus != NULL ) { if ( FxFactoryGetLicensingStatus != NULL ) {
Line 56: Line 56:
  
 if ( status == kFxFactoryLicensingStatusProductIsLicensed ) { if ( status == kFxFactoryLicensingStatusProductIsLicensed ) {
- 
     // Product has been purchased.     // Product has been purchased.
- 
-} else { 
- 
-    // Product has not been purchased and/or FxFactory was unavailable to check licensing status. 
- 
 } }
- 
 </​code>​ </​code>​
  
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